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Spacelords patch notes1/30/2024 Increased super boost’s bonus time from 8 to 15 seconds. – Increased Avid’s corporality bonus time from 4 to 10 seconds. – Decreased Reincarnation’s cooldown time from 10 to 5 seconds – Increased Sentence’s damage bonus with an Aleph super boost from 100% to 120% – Increased Sentence’s distance from 5 to 7 meters. – Increased Conviction’s damage bonus from 50% to 70% and from 75% to 90% with an Aleph super boost – Increased Conviction’s distance to 25 meters – Decreased Invocation’s corporality bonus time from 2 to 1,5 seconds and from 4 to 3 seconds with an Aleph super boost – Decreased Reborn’s damage multiplier with an Aleph super boost from 150% to 100% – Decreased Algor Mortis’ switch off time with an Aleph super boost from 30 to 20 seconds – Increased Balance’s damage multiplier from 5% to 8% and from 8% to 10% with an Aleph super boost. – Increased Immaterial’s damage reduction time from 1,5 to 2 seconds. Decreased super boost’s damage bonus from 500% to 300% in both common and gold versions. – Decreased Executioner’s first strike damage from 150% to 100% (common) and from 250% to 200% (gold). – Decreased Firmness’s health bonus from 60 to 45 points *These are technological upgrades which don’t have an impact in the gameplay experience. This is significantly noticeable in the PS4 version. – Decreased the overall response time in the forge menu. – Improved the AI target acquisition algorithm, specially for big AI groups.* Several performance improvements have been made. – Added a new button for recycling weapons. – A new comparison feature has been added, now players can compare two weapons. – Antagonists now obtain 100 killpoints for each Raider they kill. If you wonder “what will MSE do?” we’ve got a post for you!!Ĭheck out the patch notes of the Update number 20!! We had so much fun on our last streaming! But that’s so last week… | Tagged Game, notes, preview, Spacelords, update21 EPIC FIGHT: PARTNERS vs DEVS part 2 !! These are just a sneaky peek of what’s coming next! As soon as the event release date approaches, we’ll publish more info on our Social Media Channels. We are going to create more (and wilder) 72 hours events for you guys to enjoy every month! Here’s the schedule of the fist 5 Special Weekends! Special weekends were quite a success! So we decided to take steps towards that direction! *Note that no obscene flag emblems will be published.Īs said previously on yesterday’s streaming, these last weeks have been quite the testing ground for us. Got a second position? The Clash will restart at the end of the month, so you still have a chance to win! The Spaceguild that achieves to score higher on them will see their emblem displayed IN-GAME for a whole month. By playing on these maps, you’ll automatically win points for your Guild. If you want to participate, check both our news and our Social Media channels every Tuesday to know which missions are going to host the Clash. Weekly cycles will start on Wednesday and will last until Monday of next week. It is based on 4 weekly cycles per month. The great clash is a monthly competition between all the Spaceguilds of the game. With the final tour of the Dota Pro Circuit season getting underway over the next couple of days, these patch notes should shake things up enough to change the meta and make for some entertaining Dota.Fancy news! Next week, on Wednesday the 16th we’ll be releasing THE GREAT CLASH: an amazing update in which you’ll be able to fight other guilds to earn your spot on the Broken Planet! Do you wonder how does it work? We got you covered! This should make life a lot better for support players. Observer wards now give significantly more experience for destroying them, and when a camp you stacked gets killed, you automatically get 30% of the XP from it. Whenever anyone on your team collects a wisdom rune, the lowest level hero on the team will also get XP, or the second lowest if the lowest collects the rune. To combat this, a number of things will now give supports XP. Many support players have been complaining that, unless they successfully gank other lanes in the first five minutes, they feel vastly under-leveled for the rest of the game. There is also one pretty significant shift that will impact every game you play. Neutral items have also seen a lot of changes, motley in the form of buffs to the ones you might not want to pick up, but a few more popular choices have been given nerfs as well. Pipe gives less passive bonuses and costs more mana to cast, Crimson Guard is way more expensive and has a mana cost and the Boots Of Bearing recipe has gone from 1500 to 1700 gold. On the items side of things, all the popular auras have been hit.
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